1.8


What it do y'all, update time!

So, first things first, I added a lot, and also not that much. I added a lot of stuff but I havent had the time to bugfix and test it, so to be honest, its going to get really glitchy after the first hour and a half or so, but with that disclaimer out the way, let's take a look at the changelist:

- Enemy Passives - Pretty important feature that will be updated and cleaned up throughout later builds. Essentially, the monsters you face will have passives just like you. For build 1.8, only 2 enemy passives has been added, but more will be added in future builds (as well as animation clean ups).

The Acid Tree(Name Tentative) will spit sap at you on Rohkan(Rock) SW/BB, dealing 10 damage to your entire board!

(If you haven't played yet, you probably don't know wtf I'm talking about :)   )

- Slightly Improved Acid Tree animations

- Bean Pot no longer capped at round 5, lasts indefinitely. 

- New Potion, Mush Pot

- New Potion, Croaktion

- New Potion, Glowtion

- New Foods!

- 2 New Maps! (Unfinished and glitchy, especially the second map, but it's there.)

- Added Squash and Stretch to player aniamtions!

- Added Passive descriptions to some Stylists. When their Passive triggers, a spellcard with passive details will pop up.

I haven't completed every Stylist's passive card, ( I needed to sprite them out), so like enemy passives, those will be updated later.

Spellcards Complete for (Mikhael, Ridge, Welsie, Fia).

- New Quests

-Added Screenshake when you jump on a floatmingo

- Stylist Buff - Tohand - Calamity Palms now deal 10 damage.

- Stylist Buff - Mikhael - Wolf now deals 10 damage per attack.

- Stylist Buff - Ridge - SwiftSteel Cutter Passive now has its base damage at 10, up from 5.

- Stylist Buff Fia - Dimension Hop now grants +15 damage.

- Stylist Bugfix - Velve - Fixed Damage text for watcher allies

- Stylist Bugfix - Velve - No more crashing.

- Stylist Bugfix - Velve - Watchers should now activate every round.

-Added more animations for Mikhael.


Next build should be the inclusion of the Distillery that I've mentioned a few times, and maybe even another surprise system if I have the time. I haven't gotten around to updated the tutorial yet, but I'm probably going to tackle that first for 1.9. Speaking of 1,9, I've been thinking of going on a small hiatus before releasing 2.0 with a bang. Hopefully with some more advertising. I'm not 100% on it yet. Other then that, I've found a really dope tool for creating pixel art effects. I'm going to spend the next few weeks practicing and learning it, and hopefully the spells I create from here on will look much more visually pleasing. (Which is why there are no new spells in this build again) :(

Anyways, see y'all in 2. Chow!

Files

PGOS1.8Setup.exe
Jun 25, 2022

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